Another year, another Tiger Woods game with much more of the same. The problem with sports games is that they never really change much because the rules of the game are set in stone so it takes a huge amount of imagination to bring a new sports game with the same rules but something which packs original punch. Unfortunately, EA Sports year in year out seem quite incapable of using that imagination to give us something refreshing and new and the new Tiger Woods PGA Tour 11 is the same old. Granted, you can now play in the Ryder Cup, but that is just another tournament added to the list of tournaments already playable in the tournament mode.
EA Sports have tried to change the game slightly and have added a new “true aim” mode which is supposed to replicate proper golf and which is turned off by default so you have to enable it. Sadly, in their rush to try and bring something new, they forgot to tell us how to use it. This is exactly what the manual says:
True-aim is an all-new, more authentic way of playing golf in Tiger Woods PGA Tour 11. Rather than utilising an aiming circle, players using True-aim must use an in-game marker to see the distance ot the target and then adjust their swing accordingly. This results in a more realisitic way of playing and gives players even more control over their swing.
Sounds easy yes? Except when you switch to True-aim mode you are presented with not an individual marker but about 8-10 different GPS points and there is no explanation at all on how to use them or switch between them.
Another lack of explanation is for the new Focus mode. And this is what they say:
Use the all-new focus feature to take even more control over your game. Your golfer’s focus is displayed as a red meter in the lower left corner of the hud. As you perform advanced maneuvres such as power boost, spin, putt preview or shrinking the aim circle, focus decreases. Once focus is completely depleted, advanced maneuvres are no longer available. As time passes, focus is slowly restored.
This is all pretty self explanatory and on the whole it works very well except I cannot get it to work for boost accuracy in the training section so I keep failing. The instructions are clear to a point but when you exit to take your shot there is no instruction on how to actually apply it to the shot and so my training is failing. Needless to say I exited the training and just played the game as I used to. Now I am sure some bright spark will come along and explain how to do these, but if something which should be simple requires explaining, then EA Sports have failed.
Let’s talk about the putting. This is one of my biggest gripes of the later Tiger Woods games, it is that I cannot use the putting grid very well. I struggle to read it and understand the speeds and putt accurately. I can manage about a foot either side of the hole but anything greater than that and my putting is a mess. EA Sports have been criticised by many gamers for this before – not for having a putting grid, but for having no real alternative to read the green for those who hate the grid. Sure they have the putting line by pressing LB (Xbox 360 version) but this can often be very vague and it is limited in use to how much focus meter you have. The putting line uses up quite a large chunk of focus so there are many times when you can only use it once per putt or even have no chance to use it at all because you have not enough focus, so you are left to using the putting grid – if you know how to use it well.
Gone are the monetary prizes for your skills and now you have the XP system known from RPGs and adventure games. You get XP points for completing challenges and general play of the game. These can be spent on upgrading your skills or buying items from the club shop. You have to balance out your desire for new kit against upgrading your skills. My personal recommendation is to ignore the pro shop until you start getting lots of XP and concentrate on upgrading the skills only at first. Certainly there are a few early challenges which require you to have a certain amount of power to pass so power should be an early priority. Speaking of challenges, there are 48 challenges to play ranging from completing 3 or 4 holes in a certain par or more challenging types of 9 holes. They are a little challenging this time round as not only do you have to beat the par score of the opponent but you also have a minimum amount of greens-in-regulation (GIR) or fairways-in-regulation (FIR) – so as an example one of Retief Goosen’s challenges is that you have to beat his score of -1 under par but also minimum of 7 out of 9 greens in regulation. So its a double challenge as you may pass on one but fail on the other.
Generally I feel the game is an okay upgrade but it seems to lack some punch and something new to the table, those bits which are new are quite poorly explained and the whole game just barely feels like a new game at all. As I said at the beginning it is just the same of golf churned out with a few bells which at a push let out a little ding.
Be wary of buying the game second hand if you wish to play online. EA now have a unique code on each manual which unlocks the online play. If the code is used then you have to pay to unlock the online play. A bit cheeky but I can understand a bit that they want some money from the second hand market although being the largest game developer in the world, they certainly do not need the money and many customers will see it as penny pinching.
I am disappointed with this game, its just another rehash but if you are one who has to buy every iteration of every Tiger Woods game then it is worth buying, just do not expect any groundbreaking new things. I would class it more as an expansion pack, but then that is the way all sports games are nowadays.
GOOD/10 (at a push)